Exploring the Ravendawn Online Pet Note 1.0 Balancing Changes

Feb-16-2024 PST

Greetings, fellow gamers! We're diving into the details of the Pet Note 1.0 balancing changes set to launch with Ravendawn Online. Before we delve into the adjustments made to the classes and skills, Please don’t forget to follow MMOexp to stay updated on everything I will be sharing on the site.



Pet Note 1.0 Overview:


The recent release of Pet Note 1.0 brought significant alterations, particularly focusing on class and skill adjustments. In this article, we'll break down the key changes introduced in Tier 1 skills, providing insights into the modifications and their potential impact on gameplay.


Tier 1 Skills Adjustments:


Quickly navigating through the changes, let's start with Tier 1 skills that consume only one skill point across all archetypes. These skills received slight alterations, introducing a new mechanic where every third hit triggers an additional effect.


1. Protection Skills:


The Protection skill "Best of Protection" now causes 50% of Weapon Power in an area around the main target on the third hit, along with a 20% slow for 2 seconds.


2. Brutal Strike:


Previously, Brutal Strike healed on every hit. Now, it only heals on the third hit, but the healing is increased to 30%.


3. Archery - Arrow Shot:


The Archery skill "Arrow Shot" now deals an additional 50% damage on the third arrow, providing a welcomed buff to archers.


4. Smite:


Smite causes 30% additional damage on the third hit, making it a powerful skill with enhanced effects.


5. Flash Heal:


Flash Heal received a useful buff, healing the target by 170% of Healing Power and 50% more on the third hit, with instant casting on subsequent casts.


6. Shadow - Quick Slash:


Quick Slash from the Shadow archetype now guarantees a critical hit on the third hit, making it appealing for critical damage builds.


7. Cyclone:


Cyclone underwent significant changes, now ricocheting only on the third hit, causing additional magical damage. This alteration brings a new dynamic to the skill.


8. Arcane Pulse:


Arcane Pulse now deals 20% additional magical damage on the third hit, synergizing well with other skills like Roven Card - Magic Rupture.


9. Frost Bolt and Fire Ball:


Frost Bolt and Fire Ball both received improvements on the third hit, enhancing their effects and making them more appealing for area-of-effect damage.


Balancing Adjustments:


Beyond the Tier 1 skill changes, the developers implemented adjustments to achieve a more balanced gaming experience.


1. Weapon Specialization:


The desceleration effect for ranged weapons was removed, and replaced by a 20% slow for melee weapons. Additionally, melee weapons now grant a 15% movement speed boost to the attacker.


2. Character Stats:


Base attack, defense, and healing power were increased from 10 to 15. This initial boost aims to provide a smoother early-game experience.


3. Monster Difficulty:


The strength of monsters from level 35 onwards was increased, creating a more challenging endgame experience.


4. Player Feedback:


The developers aim to alleviate the pressure on players to continuously produce content by slowing down the game's pace, allowing the development team more time for improvements.


Conclusion:


In conclusion, the Pet Note 1.0 balancing changes in Ravendawn Online bring a mix of buffs and nerfs to various skills and archetypes. These adjustments aim to create a more diverse and engaging gaming experience while addressing player feedback and maintaining a balanced playing field. As players adapt their strategies to the new changes, the evolving meta promises exciting gameplay dynamics in the world of Ravendawn Online.